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Imagining technology-enhanced learning with heritage artefacts:teacher-perceived potential of 2D and 3D heritage site visualisations

机译:用遗物来想象技术增强的学习:老师感知的2D和3D遗迹可视化的潜力

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摘要

Background: There is much to be realised in the educational potential of national and world heritage sites. Such sites need to be supported in sharing their resources with a wide and international public, especially within formal education. Two-dimensional (2D) and three-dimensional (3D) heritage site visualisations could serve this need. Our study focuses on the teacher-perceived possibilities and benefits for education around such visualisations. Purpose: We describe how a group of UK teachers perceive the potential of cross-curricular learning that could arise from an Italian world heritage site. The teachers commented on 2D visualisations of artefacts from this site, as well as the design of a 3D immersive environment to serve educational purposes. We consider as follows: (1) how the cross-curricular teaching potential of such resources is perceived, and (2) what design features of a 3D immersive environment teachers suggest are needed for educational explorations. Sample: We recruited 10 teachers from the Midlands region of the UK and carried out semi-structured interviews. Methods: Interviews were transcribed and a thematic analysis applied to the conversations. Questioning was grounded in the examination of 2D and 3D visual resources. This provoked cross-curricular and educational design thinking. Results: Teacher responses highlighted a wide range of cross-curricular possibilities. However, they expressed a more ‘assimilative’ than ‘accommodative’ approach when relating resources to the curriculum. Such ‘assimilation’ involved seeing the site artefacts as raw material for more instrumental ‘curriculum activities’ (e.g. within art and design, geography, maths or literacy) rather than a more accommodative approach whereby curricular disciplines were exercised to make new meaning from the artefacts. In relation to 3D technology design, most teachers highlighted three technology features that would render it well matched to educational practice and three educational benefits over non-3D immersive environments. Conclusions: Teachers can easily imagine a rich range of opportunities to utilise 2D and 3D heritage site artefacts within the curriculum. However, the largely assimilative nature of this cross-curricular appropriation suggests the value of providing more guidance and support to teachers in the interpretation and application of artefacts. Their design suggestions can usefully inform construction of educational features within 3D immersive technologies that support heritage site experiences.
机译:背景:国家和世界遗产的教育潜力有很多需要实现的地方。需要支持这些站点与广泛的国际公众共享资源,尤其是在正规教育中。二维(2D)和三维(3D)遗产站点可视化可以满足此需求。我们的研究着重于教师认为的有关可视化的可能性和教育收益。目的:我们描述一群英国教师如何认识到来自意大利世界遗产地的跨课程学习潜力。老师们评论了该网站上人工制品的2D可视化效果,以及用于教育目的的3D沉浸式环境的设计。我们认为如下:(1)如何感知此类资源的跨课程教学潜力,以及(2)教师探索教育需要3D沉浸式环境的设计特征建议。样本:我们从英国中部地区招募了10名教师,并进行了半结构化访谈。方法:对访谈进行转录,并对对话进行主题分析。质疑是基于2D和3D视觉资源的检查。这激发了跨课程和教育性的设计思想。结果:教师的回答突出表明了广泛的跨课程可能性。但是,在将资源与课程相关时,他们表示的是“同化”而非“适应”的方法。这种“同化”包括将现场的人工制品视为进行更多工具性“课程活动”(例如在艺术和设计,地理,数学或识字范围内)的原材料,而不是一种更为宽松的方法,即通过实践课程学科来从人工制品中获得新的含义。 。关于3D技术设计,大多数教师强调了三种技术功能,使其与教育实践非常匹配,并且在非3D沉浸式环境中具有三项教育优势。结论:教师可以轻松想象在课程中利用2D和3D遗产人工制品的众多机会。但是,这种跨课程拨款在很大程度上具有同质性,这表明了在教师对人工制品的解释和应用方面提供更多指导和支持的价值。他们的设计建议可以为支持遗产现场体验的3D沉浸技术中的教育功能构建提供有用的信息。

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